
Adam Richards
Blizzard Entertainment - Lead Concept artist
Anaheim, United States
About
I have worked in the video game industry for over 20 years as a visual development artist. I worked on titles such as Silent Hill: Homecoming, Front Mission: Evolved, Strider, Killer Instinct, and many others. I spent 8 years at Amazon games developing the MMO 'New world', and I am now working with Blizzard Entertainment as lead concept art outsource supervisor.
Outside the games industry I have various other interests and hobbies. I collect and restore pinball machines, dabble in stop motion animation, and am currently developing a line of ‘shadowboxes’ and dioramas that are driven by arduino boards that I program at home.
Skills
2D AnimationConcept ArtEnvironment DesignIllustrationMatte PaintingCharacter DesignWeapon Designvehicle designstop motionmodel buildingminiature model buildingelectronics
Software proficiency

Photoshop

Premiere
Productions
Video Game
New World
Year
2019
Role
Concept artist
Company
Double Helix
Video Game
Breakaway
Year
2018
Role
Concept Artist
Company
Double Helix
Video Game
Ufos love cows
Year
2015
Role
Concept Artist
Company
Double Helix
Video Game
Killer Instinct
Year
2014
Role
Concept Artist
Company
Double Helix
Video Game
Strider
Year
2014
Role
Concept Artist
Company
Double Helix
Video Game
Defiance
Year
2014
Role
Concept Artist
Company
Double Helix
Video Game
Battleship
Year
2012
Role
Concept artist
Company
Double Helix
Video Game
Front Mission: Evolved
Year
2010
Role
concept artist
Company
Double Helix
Video Game
G.I. Joe: Rise of Cobra
Year
2009
Role
Concept Artist
Company
Double Helix
Video Game
silent hill: Homecoming
Year
2008
Role
Concept artist
Company
The Collective
Video Game
The DaVinci code
Year
2006
Role
Storyboard artist
Company
The Collective